
BLOCK PARTY (2024)
This project vast virtual environment made of seven houses, a library, a church, a playground, a set of electrical boxes, and many, many cars. Each house represents a unique reasoning or element of this lonely suburban atmosphere: The evolution of play from communal to solo, family meals as a construct as opposed to a reality, excessive car ownership and dependency, the fragility of change against the stubbornness of routine, the toxicity of easy consumption mixed with remote work, the comfort found in stagnation, and the physical illusion of mentally exiting a space.
solo academic project
software used:
Unreal Engine 5, Blueprints
Blender
Adobe Photoshop
Adobe Premiere Pro
features:
original retro-styled assets paired with copyright-free assets from Fab
raycasting for interactivity
physics-based interactions such as doors
and the swings
UI elements built into the environment as to not interrupt the immersion (i.e. "reset" stop signs that reset the environment when clicked)
immersive soundscape
splines for creating roads
use of Unreal's chaos destruction system


























